Set 12 Week 3 : The Hellbinder

A mighty spellcaster wreathed in arcane energies, muttering profane incantations.

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HumanSummonerNemelex Xobeh

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orc, or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.


Player Score★★ Year
TheMeInTeam 50 2020
Ge0ff 50 2020
agentchuck 50 2020
MrSquiggles 50 2024
Gutso 45 2020
agentgt 45 2020
fabreeze 40 2022
RoGGa 25 2022
cron3 22 2022
Klatu 20 2020
krigyl 20 2020
Graveyardigan 20 2024
Pseudoku 15 2020
Djent 7 2020

Cosplay conduct points

1. Weapons

Only train Fighting, Long Blades, and Staves for weapon skills.

2. Magic

Have any Summonings spell and any Conjurations spell memorized, both of level 5 or higher, and at fail rates of 10% or less without brilliance. Spellforged Servitor only counts as a Summonings spell for this conduct.

3. Branch

Enter any Hell branch (the Vestibule doesn't count).

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.

Bonus challenges

1. Binders Keepers

Get the Staff of Dispater (in Iron City of Dis), or the Sceptre of Asmodeus (in Gehenna), before entering Zot. Keep it in your inventory from that point onward.

2. Magic Circle

Have at least three different tier-1 demons in view at the same time. (Brimstone Fiend, Ice Fiend, Executioner, Hell Sentinel, Tzitzimitl.) It doesn't matter if they're friendly or not. Take a screenshot or annotate your game with : cosplay.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.


  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of D, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.