An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.
Species | Background | Gods |
---|---|---|
Merfolk | Gladiator | Gozag |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
This is pretty straightforward melee fighter, but built around dexterity rather than strength as is more typical. You can comfortably wear light or medium armor, but should probably avoid anything with more than 11 encumbrance rating.
So instead of relying on high AC, you will have high SH and EV. This can be trickier, as damage can come in bigger "spikes". To compensate you will be receiving significant synergy by stacking high dexterity, as it will increase your damage, evasion, and shield all at once. Once your weapon has reached min delay, you should strongly prioritize skilling into dodging and shields to maximize benefits.
Select Dexterity (DEX) at experience levels (XL) 3 and 9.
Start with a Long Sword and train Long Blades to 14.
Equip a Shield, then train Shields and Dodging each to 10 or more.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 3 milestones (15 points) you can earn up to 7 points from conducts.) Small mistakes in following conducts will usually be forgiven.
NOTE: for CCA, the first 2 conducts are usually to help you make choices at startup or in early game, while the 3rd conduct is usually a small fun challenge.
Use Bribe Branch in a branch other than Lair.
Use call merchant exactly 3 times, no more no less... and get your first rune!
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The 1st bonus can usually be accomplished after clearing the Dungeon (D), Lair (L) & the Orcish Mines (O), while the 2nd bonus will be a bit more challenging and will involve something like: "...and get your first rune!" as a caveat.
The main way to score points. +5 points each, and can be done in any order.