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Donald the Adventurer

An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.

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SpeciesBackgroundGods
MerfolkGladiatorGozag

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.

Strategy

  • This is pretty straightforward melee fighter, but built around dexterity rather than strength as is more typical. You can comfortably wear light or medium armor, but should probably avoid anything with more than 11 encumbrance rating.

  • So instead of relying on high AC, you will have high SH and EV. This can be trickier, as damage can come in bigger "spikes". To compensate you will be receiving significant synergy by stacking high dexterity, as it will increase your damage, evasion, and shield all at once. Once your weapon has reached min delay, you should strongly prioritize skilling into dodging and shields to maximize benefits.

  • Gozag's benefits may be more subtle than some gods, but they are very powerful. Having high amounts of gold by itself will allow you to buy just about anything that you want from shops, meanwhile potion petition is a great way to overcome the aforementioned damage spikes. Opening your own shops runs into diminishing returns very soon, but bribe branch is extremely powerful at every stage of the game.

Submissions


Player Score★★ Year
lotum 50 2024
Strat 50 2024
Patrick2011b 50 2024
Dumalacath 50 2024
piedemon 30 2024
Trobe 30 2024
Dibbuk 30 2024
phunky83 22 2024
FermentedSoyBoy 15 2024

Cosplay conduct points

1. Leveling up

Select Dexterity (DEX) at experience levels (XL) 3 and 9.

2. Watch out for hydras!

Start with a Long Sword and train Long Blades to 14.

3. Untouchable

Equip a Shield, then train Shields and Dodging each to 10 or more.

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 3 milestones (15 points) you can earn up to 7 points from conducts.) Small mistakes in following conducts will usually be forgiven.

NOTE: for CCA, the first 2 conducts are usually to help you make choices at startup or in early game, while the 3rd conduct is usually a small fun challenge.

Bonus challenges

1. Priceless

Use Bribe Branch in a branch other than Lair.

2. I'll never be able to carry all this gold!

Use call merchant exactly 3 times, no more no less... and get your first rune!

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.

The 1st bonus can usually be accomplished after clearing the Dungeon (D), Lair (L) & the Orcish Mines (O), while the 2nd bonus will be a bit more challenging and will involve something like: "...and get your first rune!" as a caveat.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of Dungeon, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.