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Frederick the Flawless

A svelte fighter-mage with a gold-rimmed monocle, a keen sense of tradition, and the blood of the gods running through his veins. He's here looking for a worthy opponent, but he's yet to find one.

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SpeciesBackgroundGods
DemigodConjurernone

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.

Strategy

  • This is one dimensional, but oh what a dimension it is. As a demigod you lose access to the ability to worship any gods at all, and as a conjurer you are pretty locked in as a pure caster. However, your reward is extremely high intelligence such that your spells will be VERY potent.

  • Early on, you will want to look for corridors where you can set up searing ray and "cleave" down packs of enemies. Once you get fulminat prism online though, you can handle wide open spaces as well. Learning effective placement and positioning of prism will be what makes or breaks your run. Be aware that prism is also quite loud, so prepare for the follow up waves.

  • Having no god means you don't really have a plan B. If you run out of mana and are still in a tough fight, you will be forced to burn precious consumables or die. Thus you need to make each mp count and be very careful about biting off more than you can chew. - Try to make sure you are never too far from a staircase. If things look bad, you can always retreat onto a staircase then cast mystic blast and ascend.

Submissions


Player Score★★ Year
piedemon 50 2024
Strat 50 2024
MysticSailboat 30 2024
phunky83 15 2024

Cosplay conduct points

1. Levelling up

Select Intelligence (Int) at experience levels (XL) 3, 6, and 9.

2. Phenomenal Cosmic Power

Find and equip a spell enhancer. These are most commonly found on staves and rings.

3. Pew Pew

Train Conjurations skill to 14 or more.

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 3 milestones (15 points) you can earn up to 7 points from conducts.) Small mistakes in following conducts will usually be forgiven.

NOTE: for CCA, the first 2 conducts are usually to help you make choices at startup or in early game, while the 3rd conduct is usually a small fun challenge.

Bonus challenges

1. Going Nuclear

Cast Fulminant Prism 30 times or more. Ideally, without yourself inside the blast radius.

2. Ruinous

Memorize and successfully cast any direct damage spell of level 5 or higher.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.

The 1st bonus can usually be accomplished after clearing the Dungeon (D), Lair (L) & the Orcish Mines (O), while the 2nd bonus will be a bit more challenging and will involve something like: "...and get your first rune!" as a caveat.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of D, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.