Crawl Cosplay Academy

Come chat with us on our Discord server
To be Moderated: 1 | Admin

The Enchantress

First and most fearful of her kind, the Enchantress rules over the spriggans of the dungeon. She wears an opalescent outfit made of dragon skin that shimmers with many colours.

Submit a CCA run | Wiki page

Challenge Details

SpeciesBackgroundGods
SprigganEnchanterBeogh

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.

Strategy

  • Spriggans are a species with dramatically reduced health and dramatically increased movespeed. This means you need to be extremely cautious about how and when you engage threats, but can be very picky and safely escape when you decide to. The first experience level as an enchanter, especially a spriggan one, is the most dangerous part of the game. Do not be afraid to use your invisibility potion on something "trivial" on D1 just to get started. Alternatively, if your opponent happens to get a lucky hit in, try to flee and reset the fight as many times as you need to get lucky. Having a clear path to escape and reset is going to be a very common tactic as spriggan so get used to it.

  • At XL3, you can learn confusing touch. This is your bread and butter. You want to use it on nearly every engagement. Do be careful to inspect your enemies though, if you face something with more than ++ willpower, it can be a liability since you do zero damage until it procs. As before, flee early and often until you get an optimal engagement.

  • Converting to Beogh is not typically done via an altar, but instead you must find an orc priest and then fall below 66% hp in their presence. That will give you an ability to join them, at which point they will immediately turn neutral. Your journey will soon get much harder, as Beogh will eventually start sending challengers at you. The first challenger you face is an extremely difficult obstacle which can arrive at any time even if you are engaged in another fight. It may be in your best interest to intentionally keep your piety below *** which is when challengers can start to appear. That being said, most challengers are susceptible to hexes so this background is well suited to facing them.

  • Once you have a follower or three, you can lean on them quite heavily. Only engage with yourself when it is quite safe to do so and look to either disable enemies while your followers mop up or sneak in a distraction stab when you can. Tukima's Dance is extremely powerful at turning the tide of a fight, be sure to use it early and often against anything that wields weapons (like ogres!) If your followers look outmatched, just run away and recall them before they can be killed. Only take fights where your team has the advantage.

Submissions


Player Score★★ Year
piedemon 50 2025
Strat 50 2025

Cosplay conduct points

1. Spells

Cast Confusing Touch 81 times or more

2. Offhand Orb

Equip an orb in your offhand. They are all viable with spriggan speed (you can still outrun normal speed while you are slowed or if enemy is hasted, but not both)

3. Dodging

Train Dodging to 16 or more.

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 3 milestones (15 points) you can earn up to 7 points from conducts.) Small mistakes in following conducts will usually be forgiven. These challenges are built around a best-practice approach. If you broke some conduct or bonus because it was "better" to do so, explain why you did when you submit your morgue.

NOTE: for CCA, the first 2 conducts are usually to help you make choices at startup or in early game, while the 3rd conduct is usually a small fun challenge.

Bonus challenges

1. Three Musketeers

Recruit 3 permanent followers

2. Blood for Blood

Activate Blood for Blood and get a rune! This ability is very well suited for that task specifically, but can be used anytime you need.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.

The 1st bonus can usually be accomplished after clearing the Dungeon (D), Lair (L) & the Orcish Mines (O), while the 2nd bonus will be a bit more challenging and will involve something like: "...and get your first rune!" as a caveat.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of Dungeon, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.