A weary draconian with foreign and watery scales. She has come to the Dungeon in hopes of resurrecting her mortal husband; a noble cause, for a being once known for quarrelling with saints and flooding unfortunate temples. If pressed to her limits, she will reveal her true form, the mere sight of which struck her husband dead. Adventurers may wish they were so lucky!
Species | Background | Gods |
---|---|---|
Draconian | Gladiator (with Staff) | Fedhas or Qazlal |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Train only Fighting, Staves, Unarmed Combat, and Throwing for weapon skills.
Don't learn or cast any necromancy spells.
Have at least three different rechargeable evocables in your inventory. (Possible items: phial of floods, lightning rod, and the Horn of Geryon.)
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Reach skill level 27 in invocations, before you reach XL27.
Be in dragon form from the time you enter Zot onward, and win the game. You don't have to be in dragon form for resting/auto-travel/running away/etc.
If you collect at least 4 runes and still don't have access to dragon form, you can enter Zot anyhow. In this case you must fight unarmed with no shield, but you can use other form-changing transmutation spells. If you find a book with dragon form while in Zot, you must switch to using it. Please don't try to game this exception by intentionally avoiding spellbooks, etc.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.