The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon.
Species | Background | Gods |
---|---|---|
Human | Gladiator (trident), Monk (spear), or Enchanter | Nemelex Xobeh |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
In trunk and v0.29, Scythes now have a 16 skill min-delay of 0.7 so it is advisable to play one of these versions. If you go for bonus 1, you must still train them to skill 26. Also, you can use a polearm that has a skill training (for mindelay) greater than 16 (Bardiche or Glaive) instead of a Scythe.
Use only polearms (and untrained unarmed combat) from XL10 onwards for weapons, including ranged weapons. This means no more nets for Gladiators and no more short blades for Enchanters. It is unlikely but possible that Enchanters will not find a polearm before XL10, in which case they'll just have to find other ways of dealing with monsters (or choose not to follow this conduct).
Don't wear armour with an ER higher than 11. This means no chain mail, plate or crystal plate armour, storm/shadow/gold dragon scales.
Have Hexes as your highest magic skill (including Spellcasting), when you have any magic skills at skill level 8 or higher. (Don't worry about other magic skills going over Hexes by a bit, or anything going over 8, as long as you make an honest effort to follow this conduct. I don't want you having to check your skills page every five minutes.)
If you don't train any magic schools over level 8, or even choose not to use magic at all, you don't need to train Hexes at all and you still qualify for this conduct.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Use only scythes (and untrained UC) as weapons from the time you enter a rune branch. (Involuntary Abyss doesn't count but don't get the rune.) You must also train polearms to skill level 26.
As with the Weapons conduct, it is unlikely but possible that you won't find an appropriate weapon before you have to enter a branch that needs it, in which case you need to find other ways of dealing with monsters until you get a scythe.
You can almost always find a reaper in the vestibule of hell and get a scythe off of him.
Kill The Royal Jelly using only cards. Specifically, anything that is the result of you drawing a card is allowed; anything that affects TRJ that is not the result of drawing a card is not allowed. This means things like immolation scrolls, casting Discord, non-Nemelex allies, etc., are prohibited, since even if they don't affect TRJ directly, they might indirectly through other affected enemies. Fog and the Darkness spell are allowed though, as are self-buffs like Haste.
If you make a mistake and affect TRJ with something other than a card, you can retreat and try again once TRJ is back to full health and with no status effects on it.
You are allowed to attack the jelly spawns with whatever means you want as long as TRJ is not and cannot be affected. If TRJ is not present, either because you retreated up a floor or you've killed it, you can do whatever you want -- feel free to use immolation to clear up the spawns, for example.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.