An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.
Species | Background | Gods |
---|---|---|
Merfolk or Barachi | Fighter | Okawaru |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't use any two-handed weapons, or wield any ranged weapons. Throwing things is still fine.
Don't cast any spells.
Reflect at least 50 attacks over the course of the game, as shown on your morgue page. This requires wearing an amulet of reflection, or equipping a shield of reflection.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Don't enter the Lair of Beasts.
Raise four melee weapon skills to at least skill level 14. (Not Unarmed Combat or Fighting). Bonuses from cross-training count, but the bonus from Okawaru's Heroism doesn't.
The assistance file will give you a message when one of these base skills reaches 14, because by default there's no message when your effective skill with cross-training reaches a certain level. Setting skill targets takes cross-training into account.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.