A centaur warrior, skilled at warfare and deceit. He slew a mighty hydra, and now its deadly blood drips, still-fuming, from his arrows.
Species | Background | Gods |
---|---|---|
Centaur | Hunter or Arcane Marksman | Ashenzari |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Play a Centaur in v0.25
Only train Fighting and Bows for weapon skills.
Raise your base Spellcasting skill to at least 12, before XL27.
Don't use any evocables: wands, rings of flight, etc. If you get a barding of flying you can use it to fly, but you can't stop flying without taking it off.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Find and kill the Serpent of Hell ...and win the game.
During the orb run, enter an S-branch (Swamp, Shoals, Snake Pit, Spider Nest or Slime Pit) that you haven't entered this game, and get the rune.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.