A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers -- that is, easy meals -- it attracts.
Species | Background | Gods |
---|---|---|
Troll | Berserker | Trog |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't wield anything (even non-weapons).
Don't wear dragon scales. This means you're limited to robes, animal skins, and troll leather armours for body armour.
Don't train evocations at all.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Don't read any scrolls except identification (and remove curse for older versions). As exceptions, you can read enchant weapon/armour scrolls if they are for an item that a trove needs, as long as you don't use that item. Finally you can read-id scrolls on empty floors as long as you cancel any other effect they might have.
Enter Zot within 50,000 turns. Once you enter Zot it doesn't matter how long you take, and you can back out immediately to do other parts of the game if you want.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.