A graceful kobold assassin. Admire her graceful pirouettes, thrill at her daring leaps! But watch out for her knives!
Species | Background | Gods |
---|---|---|
Kobold | Assassin/Brigand, Abyssal Knight, or Warper | Dithmenos, Lugonu, Uskayaw, or The Wu Jian Council |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
You can switch gods mid-game, between the available options.
In trunk, Kobolds have reduced line-of-sight (LOS): "You are completely attuned to the shadows."
Train only Fighting, Short Blades, and Throwing as weapon skills. From D:8 onwards, only use weapons of these types.
Don't wear any body armour with an Encumbrance Rating higher than 10, with the exception of shadow dragon scales.
Only cast magic that has Hexes or Translocation schools, and doesn't have Conjurations or Summoning schools. (So Portal Projectile is allowed but Dazzling Spray/Flash isn't.)
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Get a rune with 250 turns of entering the floor with that rune, other than the Abyssal rune. Tell me which rune it is, if you get this. Slime is by far the easiest place to do this but any rune counts.
Win the game as an Assassin/Brigand.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.