A svelte fighter-mage with a gold-rimmed monocle, a keen sense of tradition, and the blood of the gods running through his veins. He's here looking for a worthy opponent, but he's yet to find one.
Species | Background | Gods |
---|---|---|
Demigod or Human | Conjurer | Any (including none) |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Get a "rare" melee weapon, enchanted to +7 or higher, and have at least skill level 10 in the appropriate weapon skill. Here's what counts as a rare weapon:
Have at least 3 conjurations spells of level 6 or higher memorized, each at 10% fail or lower.
Don't worship a god. If you're a human, you must enter Lair, Orc, or Depths to earn the points for this conduct. Demigods automatically qualify.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Get at least one Hell rune, and one Pan rune other than the demonic rune, as a Demigod.
Win without using any potions or scrolls while in Zot, until you get the orb. You are still allowed to leave Zot before you get the orb, to use potions and scrolls.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.