A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.
Species | Background | Gods |
---|---|---|
Human or Ghoul | Necromancer | Kikubaaqudgha |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Train Short Blades, Unarmed Combat, and Fighting for weapon skills only.
Don't use a shield.
Don't train evocations past skill level 4.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Enter the Crypt within 666 turns of entering the Vaults.
Win the game with your Necromancy skill 6 levels higher than your other skills at all times, except for Spellcasting, and for other skills at 6 or lower. This means if you want to train a skill other than Spellcasting higher than skill level 6, your Necromancy skill must be at least skill level 12.
Don't worry about being precise with the skill limits here, as long as you're making some effort to keep your Necromancy skill higher than other skills. I don't want people having to micromanage their skills or open the skill training page every 2 minutes.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.