An especially cunning ogre-mage.
Species | Background | Gods |
---|---|---|
Oni/Ogre | Wizard | Any, except for Trog |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Only train Maces & Flails and Fighting for weapon skills.
Always have Spellcasting as your highest skill, when you have any skill higher than skill level 8. (Only base skill levels apply.)
Don't use a shield.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Only use clubs, giant clubs, and giant spiked clubs for weapons, including ranged weapons. You can also fight unarmed, but don't train unarmed combat and don't attack unarmed if transformed by a form-changing spell, including blade hands. (Such spells are allowed, you just can't attack unarmed after using them. Fighting unarmed after using lignification is fine.)
You must get a rune to earn this star, but the limitation persists for the entire game.
Win the game without wearing any body armour for the whole game. This means you must remove your robe at the start of the game. Hats and cloaks are fine, as is a shield if you choose not to follow the Armour conduct.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.