While kobolds are normally slaves, Pikel's rough life, selfish ambition and large stature have caused him to rise up and become a slaver himself. He is on his way to the Orcish Mines to sell his wares, a selection of timid humans who cower with every crack of his whip.
Species | Background | Gods |
---|---|---|
Kobold | Gladiator | Yredelemnul |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Only use Maces & Flails weapons, as well as rocks, darts, and throwing nets.
Don't use a shield. Amulets of reflection and orbs are allowed.
Cast only spells of level 1 and 2.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Enslave at least 9 uniques with Yred's "Enslave Soul" ability.
Win the game with at least 7 runes.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.