Crawl Cosplay Challenge

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Set 10 Week 1 : Maurice the Thief

A sly, conniving thief. A self-proclaimed legend, he was one of the most skilled and crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands.

Submit a CCC run | Wiki page

SpeciesBackgroundGods
Vine StalkerBrigandDithmenos

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.

Special Rule or Notes

On Nov 25th 2023, Human was removed as a species since Maurice has been changed to a Vine Stalker.

Submissions


Player Score★★ Year
Ge0ff 50 2019
MauveAvengr 50 2019
agentgt 50 2020
TheMeInTeam 50 2021
agentchuck 50 2023
EthnicCake 50 2020
MisterOstroum 45 2020
lontrex 45 2024
Lavandula 45 2021
RoGGa 37 2021
SlowGraham 37 2019
MrSquiggles 30 2023
Midpoint 30 2023
Astinus 22 2019
Eldin 22 2020
ryw 22 2021

Cosplay conduct points

1. Weapons

Only train Short Blades, Throwing, and Fighting for weapon skills.

2. Magic

Train Evocations or Hexes to skill level 14 before XL27. (At XL25 you can still reach this target even with 0 skill in one of those schools, if it's the only thing you train.)

3. Armour

Only wear light armour (ER 5 or less).

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.

Bonus challenges

1. Where The Wild Things Are

Get the Abyssal rune during the orb run, and win the game. It's fine if you enter the Abyss prior to the orb run, just don't pick up the rune.

2. The Dark Project

Get a rune without killing anything in that rune's branch, including after you get the rune. You are allowed to affect and even hurt monsters, but they can't die through any actions you take, including creating allies and enslaving other monsters. In other words, you shouldn't gain any experience in that branch or from monsters lured out of that branch.

The Abyss is not a valid branch for this challenge. Pandemonium is, but it means you can't kill anything in Pan, which is probably not the easiest thing to do.

Honest mistakes for this challenge are forgiven, but avoid actions that would give you a good chance of killing something, e.g. confusing an enemy that can't swim when they're near deep water.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of D, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.