A strange wizard who has attained mastery over clouds, making deft and foreboding mystic gestures.
Species | Background | Gods |
---|---|---|
Human | Air Elementalist | Qazlal |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Only train Short Blades, Staves, and Fighting for weapon skills.
Wear only robes or steam dragon scales for body armour. Auxiliary armour (cloaks, hats, etc.) is all allowed.
Train Air Magic to skill level 16 by XL27.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Get the Abyssal rune and and two Pandemonium runes.
Win the game. During the orb run, use only these spells (all of which create or leave clouds):
Legacy
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.