Pargi: An unusually thin troll. /// Parghit the Mighty: An unusually strong troll, his thick frame scarred by many against-the-odds victories. He has been wounded so many times that his body has adapted, and now heals almost instantly. His necklace of troll claws is a memento of those who underestimated him.
Species | Background | Gods |
---|---|---|
Troll | Monk | Any |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't use any ranged weapons, except for stones and nets.
Reach D:15 before entering Lair or Orc. (It's fine to immediately go back up the stairs as soon as you enter D:15.)
Always choose Dexterity for your attribute increase.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Don't train Fighting at all. (You start with some Fighting skill which is obviously OK.)
You must get a rune to earn this star, but the limitation persists for the entire game.
Worship Zin and win the game.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.