A fair and noble ruler of an ancient and mighty kingdom, mummified after an early death. His faithful priests subsequently infused him with great and powerful magic, seeking to grant him eternal life. Now he is forgotten and reduced to mouldering bandages and dry, brittle bones.
Species | Background | Gods |
---|---|---|
Ghoul or Mummy | Fighter or Gladiator | Any |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't wear any dragon scales.
Train Necromany to skill level 14 by XL27.
Enter the Tomb.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Win the game as a mummy, choosing unarmed for your starting weapon. Don't use any weapons except nets.
Enter the Tomb within 5 minutes of entering the Crypt. Check your play time when you enter Crypt and again when you enter Tomb; you can do this by pressing E or %.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.