A powerful warrior-mage who instructs aspiring students in physical, magical, and anti-magical combat.
Species | Background | Gods |
---|---|---|
Coglin | Reaver or Warper | Hepliaklqana |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Reach skill level 14 in Long Blades before XL26.
Reach skill level 8 in Conjurations, Hexes and Translocations before XL26.
Choose Hexer for your Ancestor type and reach XL 24.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Go to any branch with gem on it. On final floor pick up gem while letting your ancestor do most of the work (no casting spells, attacking anything, using wands or throwing anything else except for nets). Using god abilities, misc evocables, potions and scrolls is fine. Restriction is lifted once you have picked up gem. Gem does not have to stay intact for bonus.
Invent gizmo that gives at most 1 resist. Have Will+++++ at time of your morgue... and win the game.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.