Crawl Cosplay Challenge

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Set 32 Week 5 : Xak'krixis, Royal Expeditionary Alchemist

It has been centuries since outsiders were last allowed access to the cavernous libraries of the formicids, but their emissaries are still seen from time to time - surveying other lands for resources or scientific discoveries that might aid the colony. This one's study of the magical fibres excreted by orb spiders has already lead to an alchemical breakthrough, allowing them to shape fulminant prisms such that their explosions are directed at enemies alone. Alas, their enthusiasm to conduct a field test bodes poorly for your health.

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SpeciesBackgroundGods
FormicidAlchemist or ConjurerDithmenos

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.

Special Rule or Notes

Submissions


Player Score★★ Year
GeeHouse 50 2024
fralargala 50 2024
piedemon 50 2024
MrSquiggles 50 2024
TCC 50 2024
TheMeInTeam 50 2024
Wizard1ke 50 2024
grothendieck 50 2024
RepoMan 50 2024
Blyxx 45 2024
jt 45 2024
MrDizzy 37 2024
cfcfcfcfcf 37 2024
RoGGa 37 2024
bignoob 30 2024
flestrin 22 2024
Hsik 22 2024
jlwoodwa 22 2024
Tekkud 20 2024
Arcadio 20 2024
HourglassMan 20 2024
NitroKuite 20 2024
nojaa 15 2024
Patrick2011b 7 2024
phunky83 7 2024
goupaloupa 7 2024

Cosplay conduct points

1. Magic

Cast only the conjuration spells in the starting Conjurer magic book (Magic dart, Searing Ray, Fulminant Prism and Iskenderun's Mystic Blast) and spells that are in the Alchemy school. Multi school spells are allowed.

2. Poison

Only use a 2-handed Venom brand weapon and shield (Edit: or an orb) from the time you enter the Vault, Elf, or Depths. If either item is unavailable, it must be equipped as soon as possible.

3. Invocations

Train Invocations to skill level 16 before XL21.

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.

Bonus challenges

1. Efficient & Effective Exploration

Get 3 gems other than the dungeon one. The gems do not need to stay intact.

Note: add the following to your rC file to get gem info:

  • always_show_gems = true
  • more_gem_info = true
2. Do or do not...there is no try!

Use each of Dithmenos abilities 20 times each...and win the game.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of Dungeon, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.