Crawl Cosplay Trunk Tournament

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Trunk Tournament for trunk v0.33 Week 3 : Nobody, Grudge of the Unmourned

A time-lost revenant, risen not from the death of a single individual but of many - its bones fused together from the young and the elderly and different species altogether. Whether they were all the victims of a single massacre or a thousand souls discarded over a thousand years, is impossible to say now; history does not remember them. But one thing is clear: they will fight to change that until every last memory they have left burns away.

Nobody rasps: We... will be... remembered!

Submit a CCTT run | Wiki page | See Reddit post with links to streamers & videos.

SpeciesBackgroundGods
RevenantCinder AcolyteIgnis

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

IMPORTANT NOTES:
- Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
- Small mistakes will likely NOT be forgiven unless they are minute. (If you are unsure please ask ASAP if you are forgiven in our CC Discord linked above.)

Special Rule or Notes

Nobody was added in trunk by DracoOmega.

Extract from the commit: https://github.com/crawl/crawl/commit/ce41f9e9f24ae385d101b6f388931c2347a5245f

  • A revenant formed from the collective resentment of an entire host of people who died alone and forgotten, they burn through multiple different identities as you fight them (and must be 'killed' repeatedly to put them to rest for good.) They spawn at the same depth as Sojobo.

  • Their Pyrrhic Recollection ability consumes a memory to restore them to full health and temporarily give them access to a single powerful spell (or occassionally a pair of them, if one didn't stand alone well enough). These include many conjurations, but also summoning and some support spells like Haste or Cause Fear. They will use this ability shortly after being first damaged, and also to avoid a killing blow (each consuming one of 3 total memories they have to burn.)

  • Their cast rates with these spells are notably high, but inflicting damage to them will end the state prematurely, giving the player a bit more agency in the first, and also giving the battle an 'ebb and flow' - periods where Nobody is are capable of burst damage, and periods where they are not (at least until you take another of their lives).

Submissions


Player Score★★ Year
sekai 50 2025
Zeldest 50 2025
kuniqs 50 2025
sleeves 50 2025
planckenstein 50 2025
TCC 50 2025
piedemon 50 2025
quinnr 35 2025
Esekla 25 2025
DewdropsontheGrass 20 2025
SlowGraham 20 2025
nojaa 20 2025
MrSquiggles 20 2025
Dwargi 20 2025
RogerS_01 20 2025
syranez 7 2025
Larett 5 2025

Cosplay conduct points

1. Skills

Keep your highest weapon skill equal to your highest spell skill past skill level 10. For example, if you are leveling unarmed combat to level 11, you must also level a spell skill to level 11 (and vice versa). This does not need to be perfect but need to be the same in the morgue's skilling table. See this link for a visual explanation by Planckenstein: https://discord.com/channels/1344353790232363069/1344362294787965060/1347453387662295132

2. Branches

Make it to Crypt:3 before entering the Orcish Mines.

3. Ability

Cast a level 8 or 9 spell with the Enkindle ability.

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.)

Bonus challenges

1. My Precious!

Get the silver rune as your first rune, and the golden rune as your second.

2. The Great Escape

Get any rune during the orb run.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of Dungeon, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.