Set 13 Week 2 : Menkaure, Prince of Dust

A fair and noble ruler of an ancient and mighty kingdom, mummified after an early death. His faithful priests subsequently infused him with great and powerful magic, seeking to grant him eternal life. Now he is forgotten and reduced to mouldering bandages and dry, brittle bones.

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SpeciesBackgroundGods
Ghoul or MummyFighter or GladiatorAny

The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orc, or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.

Cosplay conduct points

1. Armour

Don't wear any dragon scales.

2. Magic

Train Necromany to skill level 14 by XL27.

3. Branch

Enter the Tomb.

Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.

Bonus challenges

1. Walk Like An Egyptian

Win the game as a mummy, choosing unarmed for your starting weapon. Don't use any weapons except nets.

2. The First Five Minutes After Death

Enter the Tomb within 5 minutes of entering the Crypt. Check your play time when you enter Crypt and again when you enter Tomb; you can do this by pressing E or %.

Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.

Milestones

  • Reach XL3.
  • Enter Lair, Orc, or Depths.
  • Reach the bottom of D, Lair, or Orc.
  • Collect your first rune.
  • Find the entrance to Zot. (Just using magic mapping doesn't count.)
  • Collect your third rune.
  • Win the game.

The main way to score points. +5 points each, and can be done in any order.